I just launched a contest for the concept art of the build ship. Check it out, you can win a prize! https://www.freelancer.com/contest/Concept-Art-for-existing-3D-space-ship-model-for-SciFi-Game-5062.html
Download the 3D Model: BuildShip.obj
Finally, animations are coming to World of Towers. This is an important and huge step for the WOT project. At this time, I decided to implement simple animation support without the use of skeletal animation techniques. This saves me the need of implementing a vertex shader with skinning support and furthermore I don’t need to add a new model loader that supports armatures.
Since WOT should run on all iPad devices, I have decided to do some profiling on the iPad 1. I want to ensure it could keep up with the 30 frames per second goal. At this first profiling session I quickly found two memory issues. Continue reading